Tournament Rules
Important Detail - Myrtle Beach and Houston have a different set of rules. Please see below for event specific rules! We use the Triple Crown National Tournament Rules unless directly noted in your specific rules section below. All other rules not mentioned refer back to NFHS
For Southern CA
For Southern CA
Triple Crown national tournament rules
Unless noted prior to the event, National Federation High School Rules will be used with the following notations. Triple Crown reserves the right to enforce particular invitational tournament rules.
(Franchisees may offer rule variations)
(Franchisees may offer rule variations)
- Age Requirement: Age cutoff information for all age divisions:
April 30th will be the designated date to determine ages. A player’s eligibility of play is determined by their age on April 30th; with additional grade considerations:
7u Division – Player turning 8 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 1st Grade
8u Division – Player turning 9 prior May 1 of current year is NOT ELIGIBLE, unless player is in 2nd Grade
9u Division – Player turning 10 prior May 1 of current year is NOT ELIGIBLE, unless player is in 3rd Grade
10u Division – Player turning 11 prior May 1 of current year is NOT ELIGIBLE, unless player is in 4th Grade
11u Division – Player turning 12 prior May 1 of current year is NOT ELIGIBLE, unless player is in 5th Grade
12u Division – Player turning 13 prior May 1 of current year is NOT ELIGIBLE, unless player is in 6th Grade
13u Division – Player turning 14 prior May 1 of current year is NOT ELIGIBLE, unless player is in 7th Grade
14u Division – Player turning 15 prior May 1 of current year is NOT ELIGIBLE, unless player is in 8th Grade
15u Division – Player turning 16 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 9th Grade
16u Division – Player turning 17 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 10th Grade
17u Division – Player turning 18 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 11th Grade
18u Division – Player turning 19 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 12th Grade - Rosters: May not exceed 20 players during the tournament for 7u-14u and may not exceed 25 players during the tournament for 15u-18u. No players may be added to a roster once the tournament has begun. Players may not participate on more than 1 team in the same tournament (regardless of age / divisions) All players must have an authorized signature to be eligible.
- Protest Fee: $100 cash (on rule interpretation only). Protests must be made prior to the next pitch being thrown. Umpire(s) must be informed first of a protest made during the game. The Tournament Director will make the final decision on all protests.
- Game Time: Starting time is forfeit time, unless delay is created by Triple Crown. Game time starts at completion of plate meeting.
- Home Team: Determined by coin flip in pool play. Higher seed is awarded the choice of home team in playoffs and championship games. The exceptions to this rule are in the case of a double elimination bracket the undefeated team will always have choice of home or away, regardless of their seed and in a “If” Game, the team that won the "first" Championship Game has choice of home/visitor. Home team is required to keep the official book. If two equal seeds meet then we will use a coin flip. Any seeding disputes will be determined by tournament staff.
- Player Minimum: A team must start with a minimum of 9 players but can finish with fewer, taking outs in the vacant batting order positions.
- Championship Games: No time limit. No Tiebreaker. Run rule still in effect.
- Pitching Rules: Innings allowed per tournament through first 4 games played:
-7's = 6 innings
-8's = 6 innings
-9's = 6 innings
-10's = 6 innings
-11's = 6 innings
-12's = 6 innings
-13's = 7 innings
-14's = 7 innings
-15's = 8 innings
-16's = 8 innings
-18's = 8 innings
*Each player on the roster gets (1) additional inning per game at the start of the team's 5th game, 6th=1 more inning, 7th=1 more inning, etc...
*No limit on number of appearances.
*A mound appearance resulting in any single pitch (warm-up pitch or game pitch) being thrown or a play will be considered an inning pitched.
*Eight warm-ups to start, five thereafter. Umpires reserve the right to limit the warm-up time to a minimum of 1 minute regardless of the number of pitches thrown.
*If pitching rules are violated and the infraction is detected, the situation will be reviewed and a MINIMUM of the head coach ejection will be enforced. Additional consequences may include the player ejection from game, player and head coach from the tournament, forfeiture of game and elimination of team from the event.
*Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers, please help with this process.) - Visits to the mound: As per NFHS rules, each team is allowed three charged visits to the mound within a game. A charged visit is a trip in which the manager or coach does not remove the pitcher. After the three charged visits are used, every trip to the mound will result in the pitcher being removed. A visit is not “charged” when the manager removes the pitcher from the mound. Remember, charged visits are cumulative for the entire game (visits are not tracked “per pitcher”). No restrictions on visits per inning.
- Infield Warm-Ups: All teams are encouraged to warm-up as much as possible before game time. No pre-game infield.
- Baseballs: Teams must provide all game balls. Estimated two new balls per game and 1 used per game. Umpires reserve the right to refuse baseballs they determine are not suitable. If a dozen baseballs are provided by the Official Ball for the tournament to each team to start the tournament, that is the ball that must be used and you may purchase any additional by the dozen as needed.
- No steel spikes for any divisions 10u age and younger. 11u & older MAY use steel spikes.
**Reminder NO steel spikes allowed on portable mounds** - Bat Restrictions: 13u & Younger: All bats -5 or greater must be stamped BPF 1.15 USSSA or USA stamp. Must be a baseball bat – no restriction on weight or length as long as bat has “BPF 1.15 or USA” stamp. All -3 bats must be stamped BBCOR. Wood bats allowed.
14u and Older: -3 weight/length ratio only. All -3 bats must be stamped BBCOR.
Wood Bat Rule: To be considered a wood bat, a bat must be made of a single piece of wood. All other bats such as bamboo or two-piece must meet the BBCOR standards and have the BBCOR stamp. Bat rules apply to the age division you are playing in (not the age of the player or team). Penalties for illegal bats assessed per the NFHS rule book. - Uniforms: Unique numbers mandatory (no repeat numbers), matching uniforms recommended.
- Adverse Weather: Triple Crown Baseball tournaments will be played in adverse weather conditions. The format may be changed to lesser time limits, fewer innings cancellation of games or seed advancement to complete the tournament. Awards distribution may be based off pool play seeding, in instances where games are played without an elimination finish. If weather becomes a factor, we may revert back to the first Pool Play game or ½ of the official game time for the playoff seeding. Coaches and players accept these conditions when entering the tournament. Tournament Philosophy: Score Early, Win Early, Stay Winning. Play to win every game!
- Hotels/Motels/Condos: Teams that leave unpaid bills or damages will be removed from the tournament and reported to their respective leagues.
- No Show: Team(s) that no-show will forfeit the entry fee and may be subject to suspension from competition in Triple Crown events for the following season.
- Courtesy Runners: As per NFHS rules, a courtesy runner may be used for the pitcher or catcher. The courtesy runner must be a substitute player that has not been in the game. A courtesy runner may run for either the pitcher or catcher, but not both. Two courtesy runners (one for pitcher, one for catcher) may be used if the team has eligible substitutes for both roles. However, there's an optional (not mandatory) allowance for the catcher only - if the team doesn't meet the NFHS rule (eligible substitute), the last batter out may run for the catcher.
- Lineup/Batting order: Teams 14U and younger may bat any number of players and retain subs but must remain at the same total number of batters they started with throughout the game: Example 11 batters and 3 subs must finish with 11 batters. Batters not listed defensively will be extra hitters (EP or EH) and may rotate anywhere on the field like any other starter. If a team finishes the game with less players than they started, the team must take outs in the vacant positions (NO EXCEPTIONS). 15u and older, as well as 14u and younger, may choose to bat 9, 9 + EH, 9 + DH, or 9 + EH and DH.
- One-Way Communication: A coach may use a one-way electronic communication device to communicate to the catcher for the purpose of calling pitches. Coaches may not use electronic communication device(s) to communicate with any other team member while on defense or any team member while on offense. PENALTY: The umpire shall issue a team warning to the coach of the team involved and the next offender(s) of that team will be ejected, along with the head coach.
- Refund Policy: There will be administration fee charged for complete rainouts the fee is a percentage of the entry and this amount is available in the team’s confirmed registration for the event; 1 game played = 50% refund; 2 or more games played = no refund.
- In the case where the event has a required lodging policy, all teams must be in compliance with lodging policy or risk not be bracketed into the tournament. Policy can be found on the main tournament webpage.
- A player or coach that is exhibits unsporting behavior and is ejected from a game will at a minimum be required to leave the immediate playing field and exit to the closest parking lot. The situation will be reviewed and any additional consequences may include the player/coach ejection from additional games, or player/coach ejection from the tournament.
- A fan/spectator that is exhibits unsporting behavior and is removed from a game will at a minimum be required to leave the immediate playing field and exit to the closest parking lot. The situation will be reviewed and any additional consequences may include the fan/spectator non-admittance for additional games, or the remainder of tournament.
- Decisions: Tournament Director shall have final decision on all tournament questions.
- Run Rules:
(7U-12U) 15 runs after 3 innings, 10 runs after 4 innings, or 8 runs after 5 innings.
(13U-18U) 15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings
All ages have a 20-run rule after 2 complete innings (home team gets last bat, if necessary)
Myrtle beach Summer Nationals Specific Rules
1) Ties are permitted in all games except for bracket play
2) Tie-Breaker System: For ALL games (other than Championship Game(s) if a game is tied after all innings have been completed (or at time limit), the "American" tie-breaker rule will go into effect. The last three hitters from the previous inning will load the bases. The base runners will be placed as follows: Last hitter from previous inning @ 1st Base / Hitter before him in the lineup @ 2nd Base/ Hitter before that in the lineup @ 3rd Base. The offensive team also starts the inning with one out. This happens until the tie is broken and the game is complete.
3) Base and Pitching distances and game time limits where applicable
9's/10's: 46' pitching/65' bases **1 hr 45 min**6 innings**
11's/12's: 50' pitching/70' bases **1 hr 45 min**6 innings**
13's/14's: 60'6' pitching/90' bases **2 hrs**7 innings**
15's and older 60'6' pitching/90' bases **2 hrs min**7 innings**
4) 8u Kid pitch ONLY: No leadoffs, no stealing home -- a runner *starting a play* at third base may *only* advance home on a batted ball or when *forced* home by a walk, hit batter, or other force play (bases loaded). A walk is considered a "Dead Ball" situation -- the batter may only take 1st Base and any forced runners may only advance one base. A runner starting from 1st or 2nd Base may advance home as a continuation of a play (no mandatory red light at 3rd Base for a play in motion). Runner may leave base only after ball crosses plate: 1st Offense = Dead Ball / warning; 2nd Offense = Dead Ball / offending runner is called out, other runners return to previously occupied bases, no ball/strike charged to batter). Batter may not run on dropped 3rd strike; bunting is allowed. No balks. Entire lineup may bat, but not mandatory. If bat-the-lineup is chosen, courtesy runners for pitcher/catcher aren't allowed. Three outfielders, four infielders and pitcher/catcher on defense. No maximum runs per inning. Infield fly rule used.
5) Fake throw to 3rd, throw to 1st is a legal pickoff move.
6) Catchers mask per the NFHS standard must be 1 piece.
7) 9U thru Upper-class will all play REAL baseball! Leads, steals, balks, dropped 3rd strike...real baseball.
8) Spikes are allowed on the turf at Grand Park but are not allowed to be worn by pitchers and used on the portable mounds
9) TOURNAMENT LODGING (CONDO & HOTEL) SECURITY POLICY: Myrtle Beach has graciously opened its doors to our events. Most lodging is well-suited for multiple night stays and may include amenities you may not find in other tournaments. Please respect the properties that are hosting you. Parents and coaches: it is your sole responsibility to supervise your children. There should be no lodging without adult supervision. Players and families should be well chaperoned at all times. ANY PROBLEMS RESULTING FROM LOUD NOISE, HORSEPLAY IN THE POOL FACILITIES OR UNSUPERVISED LOITERING WILL NOT BE TOLERATED. Failure to comply could result in game forfeiture and/or removal from the event.
10) SEEDING PROCEDURE (First factor is Win-Loss record)
Two Way Tie
1. Head-to-Head between tied teams
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
Three (or more) Way Tie
1. Head-to-Head (if sweep)
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
IMPORTANT:
1. Forfeits will be scored 7-0
2. Maximum run spread per game is 7 regardless of score.
Note: When 3 or more teams are tied and there is not a common opponent amongst all tied teams, run differential is the first tie breaker.
2) Tie-Breaker System: For ALL games (other than Championship Game(s) if a game is tied after all innings have been completed (or at time limit), the "American" tie-breaker rule will go into effect. The last three hitters from the previous inning will load the bases. The base runners will be placed as follows: Last hitter from previous inning @ 1st Base / Hitter before him in the lineup @ 2nd Base/ Hitter before that in the lineup @ 3rd Base. The offensive team also starts the inning with one out. This happens until the tie is broken and the game is complete.
3) Base and Pitching distances and game time limits where applicable
9's/10's: 46' pitching/65' bases **1 hr 45 min**6 innings**
11's/12's: 50' pitching/70' bases **1 hr 45 min**6 innings**
13's/14's: 60'6' pitching/90' bases **2 hrs**7 innings**
15's and older 60'6' pitching/90' bases **2 hrs min**7 innings**
4) 8u Kid pitch ONLY: No leadoffs, no stealing home -- a runner *starting a play* at third base may *only* advance home on a batted ball or when *forced* home by a walk, hit batter, or other force play (bases loaded). A walk is considered a "Dead Ball" situation -- the batter may only take 1st Base and any forced runners may only advance one base. A runner starting from 1st or 2nd Base may advance home as a continuation of a play (no mandatory red light at 3rd Base for a play in motion). Runner may leave base only after ball crosses plate: 1st Offense = Dead Ball / warning; 2nd Offense = Dead Ball / offending runner is called out, other runners return to previously occupied bases, no ball/strike charged to batter). Batter may not run on dropped 3rd strike; bunting is allowed. No balks. Entire lineup may bat, but not mandatory. If bat-the-lineup is chosen, courtesy runners for pitcher/catcher aren't allowed. Three outfielders, four infielders and pitcher/catcher on defense. No maximum runs per inning. Infield fly rule used.
5) Fake throw to 3rd, throw to 1st is a legal pickoff move.
6) Catchers mask per the NFHS standard must be 1 piece.
7) 9U thru Upper-class will all play REAL baseball! Leads, steals, balks, dropped 3rd strike...real baseball.
8) Spikes are allowed on the turf at Grand Park but are not allowed to be worn by pitchers and used on the portable mounds
9) TOURNAMENT LODGING (CONDO & HOTEL) SECURITY POLICY: Myrtle Beach has graciously opened its doors to our events. Most lodging is well-suited for multiple night stays and may include amenities you may not find in other tournaments. Please respect the properties that are hosting you. Parents and coaches: it is your sole responsibility to supervise your children. There should be no lodging without adult supervision. Players and families should be well chaperoned at all times. ANY PROBLEMS RESULTING FROM LOUD NOISE, HORSEPLAY IN THE POOL FACILITIES OR UNSUPERVISED LOITERING WILL NOT BE TOLERATED. Failure to comply could result in game forfeiture and/or removal from the event.
10) SEEDING PROCEDURE (First factor is Win-Loss record)
Two Way Tie
1. Head-to-Head between tied teams
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
Three (or more) Way Tie
1. Head-to-Head (if sweep)
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
IMPORTANT:
1. Forfeits will be scored 7-0
2. Maximum run spread per game is 7 regardless of score.
Note: When 3 or more teams are tied and there is not a common opponent amongst all tied teams, run differential is the first tie breaker.
southwest summer nationals specific rules
- Event Seeding Procedure:
SEEDING PROCEDURE (First factor is Win-Loss record) - Note - we go by overall division seeding, not pool winners.
Two Way Tie
1. Head to Head between tied teams
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
Three (or more) Way Tie
1. Head to Head (if sweep)
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
RA=Runs Allowed
RS=Runs Scored
LAD=Last Actual Differential
IMPORTANT: Run differential maximum
1. Forfeits will be scored 7-0
2. Maximum run spread per game is 7 regardless of score.
Note: When 3 or more teams are tied and there is not a common opponent amongst all tied teams, run differential is the first tie breaker.
Pool Protection may occur for Bracket Play:
When seeding teams for the playoffs, if 2 teams have previously played each other in Pool Play we may Pool Protect. This means we may exchange the lower seeds to provide both teams with a new opponent for only their first playoff game. For example, in an 8 team playoff bracket, the #1 Seed would normally play the #8 Seed. However, if the #8 Seed and #1 Seed have played we would flip the #7 seed with the #8 seed so as to avoid a rematch of pool play in the first round of playoffs.
- Event Specific Rule to Nation Rule #6 (Player Minimum):
A team must start with a minimum of eight players but can finish with fewer, taking outs in the vacant batting order positions. **Any team starting with eight players will have to take an out in the ninth spot in the batting order. - Event Specific Rule to Nation Rule #7 (Championship Games):
Applies only to the highest bracket in the division. Silver, Bronze, etc. brackets will follow the normal time limit for the age group. Coaches may agree to play regular scheduled time limits on championship games but must be decided at the plate meeting.
- Event Specific Rule to Nation Rule #12 (Steel Spikes):
No steel cleats in the following age groups: 7u, 8u, 9u, 10u, 11u, 12u. - Event Specific Rule to Nation Rule #13 (Bat Rules):
Triple Crown is a non-sanctioning body that will allow both the BPF 1.15 USSSA Stamped Bat and the USA Stamped Bat at our baseball events (franchise rules may vary)
*7u & 8u: Easton Stealth Coach Pitch bat not allowed
*No "Coach Pitch" bats allowed in Kid Pitch brackets (this includes bats that say "Intended for Coach Pitch")
12u & Younger: All bats -5 or greater must be stamped BPF 1.15 or the USA Stamp. Must be a baseball bat - no restriction on weight or length as long as bat has "BPF 1.15" stamp. All -3 bats must be stamped BBCOR; wood bats allowed
13u: -8 max weight/length ratio; all -3 bats must be stamped BBCOR; wood bats allowed
14D2 & 14D3 -5 is the maximum weight/length ratio. All -5 bats must be stamped BPF 1.15 or with the USA Stamp. All -3 bats must be stamped BBCOR; wood bats allowed
Bat rules apply to the age division you are playing in (not the age of the player or team). Penalties for illegal bats will be assessed as per the NFHS rule book. Bat rules are subject to change at any time. - Event Specific Rule to Nation Rule #19 (DH):
The new NFHS DH rule implemented in 2020 will not be allowed to be used. A traditional DH relationship may continue to be utilized.
- Event Specific Rule to Nation Rule #20 (Refund Policy):
Please see tournament refund policy
- Tie-Breaker System:
Pool games can end in a tie. If an elimination (playoff) game is tied after all innings have been completed or when time expires, the Triple Crown Tie-Breaker will go into effect. Each team puts the batter who is scheduled to bat last in that respective half of the inning on second base and plays out a full inning. This happens until the tie is broken and the game is complete. In Championship Games, there is no Triple Crown Tie-Breaker ... play "regular" innings until a winner is determined.
- Pool Protect Rule:
During pool break if any brackets reflect multiple seeds for example 9 OR 10 then pool protect will be in play. We will change matchups in the first round of bracket play if the change creates a unique matchup for both of the higher seeds. This rule is in place to prevent teams from playing the same team in the first bracket game if those teams played each other in pool play. If you have any additional questions please contact the tournament director or site director at your complex. If a free entry is awarded to the winner of the bracket, there will be no pool protect in that bracket.
AGE DIVISION |
DIMENSIONS |
TIME LIMIT / INNINGS |
RUN RULES |
6u, 7u, 8u Coach Pitch |
40' Pitching 60' Bases |
1 hr. 15 min. 6 innings |
15 runs after 3 10 runs after 4 8 runs after 5 |
9u & 10u |
46' Pitching 65' Bases |
1 hr. 30 min. 6 innings |
15 runs after 3 10 runs after 4 8 runs after 5 |
11u & 12u |
50' Pitching 70' Bases |
1 hr. 45 min. 6 innings |
15 runs after 3 10 runs after 4 8 runs after 5 |
13u |
54' Pitching 80' Bases |
1 hr. 45 min. 7 innings |
15 runs after 4 10 runs after 5 8 runs after 6 |
14u & Older |
60'6" Pitching 90' Bases |
1 hr. 45 min. 7 innings |
15 runs after 4 10 runs after 5 8 runs after 6 |